Early Salary

2 - 3 L

Mid Salary

4 - 5 L

Senior Salary

7 - 8 L

Academic Pressure

Low

Job Pressure

Medium

An animator is an artist who ­creates characters and makes them interact in an ­ever-­changing, exciting backdrop. Animators work in a variety of fields, ­including film, television, video games and the internet. According to a 2011 PwC report, the animation, gaming and visual effects industry will continue to maintain its growth pace and is projected to grow at a CAGR of 21.4% to Rs. 82.6 billion in 2015.

What do they do?

From entertainment, education to simulators for military flight or combat training, animators work in a wide range of sectors. 3D animators give flat narrative storylines a realistic or fantastic turn by using specific software. They can join a company, freelance and become entrepreneurs.

Animators usually work normal office hours, although they may work additional hours to meet deadlines. Many animators work freelance, and part-time and temporary contracts are common. Animators usually work in well-lit offices or studios. Working on stop frame animation may involve standing for long periods under hot studio lights

Skills Needed

  • Loads of imagination
  • A good sense of colour, ­proportion and size
  • Ability to work with others under extreme pressure 
  • Strong interpersonal ­communication skills as one has to be in touch with ­programmers, illustrators, designers and ­storyboard artists, apart from the client

How do I get there?

No specific academic qualification needed. If you are good at sketching and have a passion for animation, you can enter the field after taking a degree or diploma in animation.

The minimum qualification required for these courses is Class 12 or equivalent. It helps if you have an arts background. However, at the Industrial Design Centre, Indian Institute of Technology, only graduates of architecture, technology and engineering, and fine arts can apply for the PG course.

Related Colleges:

 

 

 

Typical day in the life of a Animator

Animators work in shifts. The first shift is from 6 am to 2 pm, the second from 2 pm to 10 pm, and the third from 10 pm to 6 am. But while working on a project, one forgets to keep a tab on time. A typical morning shift goes like this:
 
  • 4.30am: Wake up 
  • 6am: Reach office and get started
  • 10am: Show first draft of the project, which can range from a sketch to a character animation, to the supervisor
  • 11.30am: Take a meal break
  • 1pm: Make changes to the project and hand it over to the supervisor
  • 2 pm: Wrap up and leave for the day

Pros & Cons about this career

You get to give free rein to your imagination The characters you create can leave an indelible mark on the audience
Work on projects with tight deadlines Long working hours can take their toll on your health, if you don’t take enough rest The studying never stops, as you have to keep yourself abreast of latest softwares hitting the market
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